vibe-coding-cn/assets/repo/Skill_Seekers-development/configs/godot_unified.json

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{
"name": "godot",
"description": "Complete Godot Engine knowledge base combining official documentation and source code analysis",
"merge_mode": "claude-enhanced",
"sources": [
{
"type": "documentation",
"base_url": "https://docs.godotengine.org/en/stable/",
"extract_api": true,
"selectors": {
"main_content": "div[role='main']",
"title": "title",
"code_blocks": "pre"
},
"url_patterns": {
"include": [],
"exclude": ["/search.html", "/_static/", "/_images/"]
},
"categories": {
"getting_started": ["introduction", "getting_started", "step_by_step"],
"scripting": ["scripting", "gdscript", "c_sharp"],
"2d": ["2d", "canvas", "sprite", "animation"],
"3d": ["3d", "spatial", "mesh", "shader"],
"physics": ["physics", "collision", "rigidbody"],
"api": ["api", "class", "reference", "method"]
},
"rate_limit": 0.5,
"max_pages": 500
},
{
"type": "github",
"repo": "godotengine/godot",
"github_token": null,
"code_analysis_depth": "deep",
"include_code": true,
"include_issues": true,
"max_issues": 100,
"include_changelog": true,
"include_releases": true,
"file_patterns": [
"core/**/*.h",
"core/**/*.cpp",
"scene/**/*.h",
"scene/**/*.cpp",
"servers/**/*.h",
"servers/**/*.cpp"
]
}
]
}