/** * @fileoverview OpenMultiAgent — the top-level multi-agent orchestration class. * * {@link OpenMultiAgent} is the primary public API of the open-multi-agent framework. * It ties together every subsystem: * * - {@link Team} — Agent roster, shared memory, inter-agent messaging * - {@link TaskQueue} — Dependency-aware work queue * - {@link Scheduler} — Task-to-agent assignment strategies * - {@link AgentPool} — Concurrency-controlled execution pool * - {@link Agent} — Conversation + tool-execution loop * * ## Quick start * * ```ts * const orchestrator = new OpenMultiAgent({ defaultModel: 'claude-opus-4-6' }) * * const team = orchestrator.createTeam('research', { * name: 'research', * agents: [ * { name: 'researcher', model: 'claude-opus-4-6', systemPrompt: 'You are a researcher.' }, * { name: 'writer', model: 'claude-opus-4-6', systemPrompt: 'You are a technical writer.' }, * ], * sharedMemory: true, * }) * * const result = await orchestrator.runTeam(team, 'Produce a report on TypeScript 5.5.') * console.log(result.agentResults.get('coordinator')?.output) * ``` * * ## Key design decisions * * - **Coordinator pattern** — `runTeam()` spins up a temporary "coordinator" agent * that breaks the high-level goal into tasks, assigns them, and synthesises the * final answer. This is the framework's killer feature. * - **Parallel-by-default** — Independent tasks (no shared dependency) run in * parallel up to `maxConcurrency`. * - **Graceful failure** — A failed task marks itself `'failed'` and its direct * dependents remain `'blocked'` indefinitely; all non-dependent tasks continue. * - **Progress callbacks** — Callers can pass `onProgress` in the config to receive * structured {@link OrchestratorEvent}s without polling. */ import type { AgentConfig, AgentRunResult, OrchestratorConfig, OrchestratorEvent, Task, TaskStatus, TeamConfig, TeamRunResult, TokenUsage, } from '../types.js' import type { RunOptions } from '../agent/runner.js' import { Agent } from '../agent/agent.js' import { AgentPool } from '../agent/pool.js' import { emitTrace, generateRunId } from '../utils/trace.js' import { ToolRegistry } from '../tool/framework.js' import { ToolExecutor } from '../tool/executor.js' import { registerBuiltInTools } from '../tool/built-in/index.js' import { Team } from '../team/team.js' import { TaskQueue } from '../task/queue.js' import { createTask } from '../task/task.js' import { Scheduler } from './scheduler.js' // --------------------------------------------------------------------------- // Internal constants // --------------------------------------------------------------------------- const ZERO_USAGE: TokenUsage = { input_tokens: 0, output_tokens: 0 } const DEFAULT_MAX_CONCURRENCY = 5 const DEFAULT_MODEL = 'claude-opus-4-6' // --------------------------------------------------------------------------- // Internal helpers // --------------------------------------------------------------------------- function addUsage(a: TokenUsage, b: TokenUsage): TokenUsage { return { input_tokens: a.input_tokens + b.input_tokens, output_tokens: a.output_tokens + b.output_tokens, } } /** * Build a minimal {@link Agent} with its own fresh registry/executor. * Registers all built-in tools so coordinator/worker agents can use them. */ function buildAgent(config: AgentConfig): Agent { const registry = new ToolRegistry() registerBuiltInTools(registry) const executor = new ToolExecutor(registry) return new Agent(config, registry, executor) } /** Promise-based delay. */ function sleep(ms: number): Promise { return new Promise((resolve) => setTimeout(resolve, ms)) } /** Maximum delay cap to prevent runaway exponential backoff (30 seconds). */ const MAX_RETRY_DELAY_MS = 30_000 /** * Compute the retry delay for a given attempt, capped at {@link MAX_RETRY_DELAY_MS}. */ export function computeRetryDelay( baseDelay: number, backoff: number, attempt: number, ): number { return Math.min(baseDelay * backoff ** (attempt - 1), MAX_RETRY_DELAY_MS) } /** * Execute an agent task with optional retry and exponential backoff. * * Exported for testability — called internally by {@link executeQueue}. * * @param run - The function that executes the task (typically `pool.run`). * @param task - The task to execute (retry config read from its fields). * @param onRetry - Called before each retry sleep with event data. * @param delayFn - Injectable delay function (defaults to real `sleep`). * @returns The final {@link AgentRunResult} from the last attempt. */ export async function executeWithRetry( run: () => Promise, task: Task, onRetry?: (data: { attempt: number; maxAttempts: number; error: string; nextDelayMs: number }) => void, delayFn: (ms: number) => Promise = sleep, ): Promise { const rawRetries = Number.isFinite(task.maxRetries) ? task.maxRetries! : 0 const maxAttempts = Math.max(0, rawRetries) + 1 const baseDelay = Math.max(0, Number.isFinite(task.retryDelayMs) ? task.retryDelayMs! : 1000) const backoff = Math.max(1, Number.isFinite(task.retryBackoff) ? task.retryBackoff! : 2) let lastError: string = '' // Accumulate token usage across all attempts so billing/observability // reflects the true cost of retries. let totalUsage: TokenUsage = { input_tokens: 0, output_tokens: 0 } for (let attempt = 1; attempt <= maxAttempts; attempt++) { try { const result = await run() totalUsage = { input_tokens: totalUsage.input_tokens + result.tokenUsage.input_tokens, output_tokens: totalUsage.output_tokens + result.tokenUsage.output_tokens, } if (result.success) { return { ...result, tokenUsage: totalUsage } } lastError = result.output // Failure — retry or give up if (attempt < maxAttempts) { const delay = computeRetryDelay(baseDelay, backoff, attempt) onRetry?.({ attempt, maxAttempts, error: lastError, nextDelayMs: delay }) await delayFn(delay) continue } return { ...result, tokenUsage: totalUsage } } catch (err) { lastError = err instanceof Error ? err.message : String(err) if (attempt < maxAttempts) { const delay = computeRetryDelay(baseDelay, backoff, attempt) onRetry?.({ attempt, maxAttempts, error: lastError, nextDelayMs: delay }) await delayFn(delay) continue } // All retries exhausted — return a failure result return { success: false, output: lastError, messages: [], tokenUsage: totalUsage, toolCalls: [], } } } // Should not be reached, but TypeScript needs a return return { success: false, output: lastError, messages: [], tokenUsage: totalUsage, toolCalls: [], } } // --------------------------------------------------------------------------- // Parsed task spec (result of coordinator decomposition) // --------------------------------------------------------------------------- interface ParsedTaskSpec { title: string description: string assignee?: string dependsOn?: string[] } /** * Attempt to extract a JSON array of task specs from the coordinator's raw * output. The coordinator is prompted to emit JSON inside a ```json … ``` fence * or as a bare array. Returns `null` when no valid array can be extracted. */ function parseTaskSpecs(raw: string): ParsedTaskSpec[] | null { // Strategy 1: look for a fenced JSON block const fenceMatch = raw.match(/```json\s*([\s\S]*?)```/) const candidate = fenceMatch ? fenceMatch[1]! : raw // Strategy 2: find the first '[' and last ']' const arrayStart = candidate.indexOf('[') const arrayEnd = candidate.lastIndexOf(']') if (arrayStart === -1 || arrayEnd === -1 || arrayEnd <= arrayStart) { return null } const jsonSlice = candidate.slice(arrayStart, arrayEnd + 1) try { const parsed: unknown = JSON.parse(jsonSlice) if (!Array.isArray(parsed)) return null const specs: ParsedTaskSpec[] = [] for (const item of parsed) { if (typeof item !== 'object' || item === null) continue const obj = item as Record if (typeof obj['title'] !== 'string') continue if (typeof obj['description'] !== 'string') continue specs.push({ title: obj['title'], description: obj['description'], assignee: typeof obj['assignee'] === 'string' ? obj['assignee'] : undefined, dependsOn: Array.isArray(obj['dependsOn']) ? (obj['dependsOn'] as unknown[]).filter((x): x is string => typeof x === 'string') : undefined, }) } return specs.length > 0 ? specs : null } catch { return null } } // --------------------------------------------------------------------------- // Orchestration loop // --------------------------------------------------------------------------- /** * Internal execution context assembled once per `runTeam` / `runTasks` call. */ interface RunContext { readonly team: Team readonly pool: AgentPool readonly scheduler: Scheduler readonly agentResults: Map readonly config: OrchestratorConfig /** Trace run ID, present when `onTrace` is configured. */ readonly runId?: string } /** * Execute all tasks in `queue` using agents in `pool`, respecting dependencies * and running independent tasks in parallel. * * The orchestration loop works in rounds: * 1. Find all `'pending'` tasks (dependencies satisfied). * 2. Dispatch them in parallel via the pool. * 3. On completion, the queue automatically unblocks dependents. * 4. Repeat until no more pending tasks exist or all remaining tasks are * `'failed'`/`'blocked'` (stuck). */ async function executeQueue( queue: TaskQueue, ctx: RunContext, ): Promise { const { team, pool, scheduler, config } = ctx // Relay queue-level skip events to the orchestrator's onProgress callback. const unsubSkipped = config.onProgress ? queue.on('task:skipped', (task) => { config.onProgress!({ type: 'task_skipped', task: task.id, data: task, } satisfies OrchestratorEvent) }) : undefined while (true) { // Re-run auto-assignment each iteration so tasks that were unblocked since // the last round (and thus have no assignee yet) get assigned before dispatch. scheduler.autoAssign(queue, team.getAgents()) const pending = queue.getByStatus('pending') if (pending.length === 0) { // Either all done, or everything remaining is blocked/failed. break } // Track tasks that complete successfully in this round for the approval gate. // Safe to push from concurrent promises: JS is single-threaded, so // Array.push calls from resolved microtasks never interleave. const completedThisRound: Task[] = [] // Dispatch all currently-pending tasks as a parallel batch. const dispatchPromises = pending.map(async (task): Promise => { // Mark in-progress queue.update(task.id, { status: 'in_progress' as TaskStatus }) const assignee = task.assignee if (!assignee) { // No assignee — mark failed and continue const msg = `Task "${task.title}" has no assignee.` queue.fail(task.id, msg) config.onProgress?.({ type: 'error', task: task.id, data: msg, } satisfies OrchestratorEvent) return } const agent = pool.get(assignee) if (!agent) { const msg = `Agent "${assignee}" not found in pool for task "${task.title}".` queue.fail(task.id, msg) config.onProgress?.({ type: 'error', task: task.id, agent: assignee, data: msg, } satisfies OrchestratorEvent) return } config.onProgress?.({ type: 'task_start', task: task.id, agent: assignee, data: task, } satisfies OrchestratorEvent) config.onProgress?.({ type: 'agent_start', agent: assignee, task: task.id, data: task, } satisfies OrchestratorEvent) // Build the prompt: inject shared memory context + task description const prompt = await buildTaskPrompt(task, team) // Build trace context for this task's agent run const traceOptions: Partial | undefined = config.onTrace ? { onTrace: config.onTrace, runId: ctx.runId ?? '', taskId: task.id, traceAgent: assignee } : undefined const taskStartMs = config.onTrace ? Date.now() : 0 let retryCount = 0 const result = await executeWithRetry( () => pool.run(assignee, prompt, traceOptions), task, (retryData) => { retryCount++ config.onProgress?.({ type: 'task_retry', task: task.id, agent: assignee, data: retryData, } satisfies OrchestratorEvent) }, ) // Emit task trace if (config.onTrace) { const taskEndMs = Date.now() emitTrace(config.onTrace, { type: 'task', runId: ctx.runId ?? '', taskId: task.id, taskTitle: task.title, agent: assignee, success: result.success, retries: retryCount, startMs: taskStartMs, endMs: taskEndMs, durationMs: taskEndMs - taskStartMs, }) } ctx.agentResults.set(`${assignee}:${task.id}`, result) if (result.success) { // Persist result into shared memory so other agents can read it const sharedMem = team.getSharedMemoryInstance() if (sharedMem) { await sharedMem.write(assignee, `task:${task.id}:result`, result.output) } const completedTask = queue.complete(task.id, result.output) completedThisRound.push(completedTask) config.onProgress?.({ type: 'task_complete', task: task.id, agent: assignee, data: result, } satisfies OrchestratorEvent) config.onProgress?.({ type: 'agent_complete', agent: assignee, task: task.id, data: result, } satisfies OrchestratorEvent) } else { queue.fail(task.id, result.output) config.onProgress?.({ type: 'error', task: task.id, agent: assignee, data: result, } satisfies OrchestratorEvent) } }) // Wait for the entire parallel batch before checking for newly-unblocked tasks. await Promise.all(dispatchPromises) // --- Approval gate --- // After the batch completes, check if the caller wants to approve // the next round before it starts. if (config.onApproval && completedThisRound.length > 0) { scheduler.autoAssign(queue, team.getAgents()) const nextPending = queue.getByStatus('pending') if (nextPending.length > 0) { let approved: boolean try { approved = await config.onApproval(completedThisRound, nextPending) } catch (err) { const reason = `Skipped: approval callback error — ${err instanceof Error ? err.message : String(err)}` queue.skipRemaining(reason) break } if (!approved) { queue.skipRemaining('Skipped: approval rejected.') break } } } } unsubSkipped?.() } /** * Build the agent prompt for a specific task. * * Injects: * - Task title and description * - Dependency results from shared memory (if available) * - Any messages addressed to this agent from the team bus */ async function buildTaskPrompt(task: Task, team: Team): Promise { const lines: string[] = [ `# Task: ${task.title}`, '', task.description, ] // Inject shared memory summary so the agent sees its teammates' work const sharedMem = team.getSharedMemoryInstance() if (sharedMem) { const summary = await sharedMem.getSummary() if (summary) { lines.push('', summary) } } // Inject messages from other agents addressed to this assignee if (task.assignee) { const messages = team.getMessages(task.assignee) if (messages.length > 0) { lines.push('', '## Messages from team members') for (const msg of messages) { lines.push(`- **${msg.from}**: ${msg.content}`) } } } return lines.join('\n') } // --------------------------------------------------------------------------- // OpenMultiAgent // --------------------------------------------------------------------------- /** * Top-level orchestrator for the open-multi-agent framework. * * Manages teams, coordinates task execution, and surfaces progress events. * Most users will interact with this class exclusively. */ export class OpenMultiAgent { private readonly config: Required< Omit > & Pick private readonly teams: Map = new Map() private completedTaskCount = 0 /** * @param config - Optional top-level configuration. * * Sensible defaults: * - `maxConcurrency`: 5 * - `defaultModel`: `'claude-opus-4-6'` * - `defaultProvider`: `'anthropic'` */ constructor(config: OrchestratorConfig = {}) { this.config = { maxConcurrency: config.maxConcurrency ?? DEFAULT_MAX_CONCURRENCY, defaultModel: config.defaultModel ?? DEFAULT_MODEL, defaultProvider: config.defaultProvider ?? 'anthropic', defaultBaseURL: config.defaultBaseURL, defaultApiKey: config.defaultApiKey, onApproval: config.onApproval, onProgress: config.onProgress, onTrace: config.onTrace, } } // ------------------------------------------------------------------------- // Team management // ------------------------------------------------------------------------- /** * Create and register a {@link Team} with the orchestrator. * * The team is stored internally so {@link getStatus} can report aggregate * agent counts. Returns the new {@link Team} for further configuration. * * @param name - Unique team identifier. Throws if already registered. * @param config - Team configuration (agents, shared memory, concurrency). */ createTeam(name: string, config: TeamConfig): Team { if (this.teams.has(name)) { throw new Error( `OpenMultiAgent: a team named "${name}" already exists. ` + `Use a unique name or call shutdown() to clear all teams.`, ) } const team = new Team(config) this.teams.set(name, team) return team } // ------------------------------------------------------------------------- // Single-agent convenience // ------------------------------------------------------------------------- /** * Run a single prompt with a one-off agent. * * Constructs a fresh agent from `config`, runs `prompt` in a single turn, * and returns the result. The agent is not registered with any pool or team. * * Useful for simple one-shot queries that do not need team orchestration. * * @param config - Agent configuration. * @param prompt - The user prompt to send. */ async runAgent(config: AgentConfig, prompt: string): Promise { const effective: AgentConfig = { ...config, provider: config.provider ?? this.config.defaultProvider, baseURL: config.baseURL ?? this.config.defaultBaseURL, apiKey: config.apiKey ?? this.config.defaultApiKey, } const agent = buildAgent(effective) this.config.onProgress?.({ type: 'agent_start', agent: config.name, data: { prompt }, }) const traceOptions: Partial | undefined = this.config.onTrace ? { onTrace: this.config.onTrace, runId: generateRunId(), traceAgent: config.name } : undefined const result = await agent.run(prompt, traceOptions) this.config.onProgress?.({ type: 'agent_complete', agent: config.name, data: result, }) if (result.success) { this.completedTaskCount++ } return result } // ------------------------------------------------------------------------- // Auto-orchestrated team run (KILLER FEATURE) // ------------------------------------------------------------------------- /** * Run a team on a high-level goal with full automatic orchestration. * * This is the flagship method of the framework. It works as follows: * * 1. A temporary "coordinator" agent receives the goal and the team's agent * roster, and is asked to decompose it into an ordered list of tasks with * JSON output. * 2. The tasks are loaded into a {@link TaskQueue}. Title-based dependency * tokens in the coordinator's output are resolved to task IDs. * 3. The {@link Scheduler} assigns unassigned tasks to team agents. * 4. Tasks are executed in dependency order, with independent tasks running * in parallel up to `maxConcurrency`. * 5. Results are persisted to shared memory after each task so subsequent * agents can read them. * 6. The coordinator synthesises a final answer from all task outputs. * 7. A {@link TeamRunResult} is returned. * * @param team - A team created via {@link createTeam} (or `new Team(...)`). * @param goal - High-level natural-language goal for the team. */ async runTeam(team: Team, goal: string): Promise { const agentConfigs = team.getAgents() // ------------------------------------------------------------------ // Step 1: Coordinator decomposes goal into tasks // ------------------------------------------------------------------ const coordinatorConfig: AgentConfig = { name: 'coordinator', model: this.config.defaultModel, provider: this.config.defaultProvider, baseURL: this.config.defaultBaseURL, apiKey: this.config.defaultApiKey, systemPrompt: this.buildCoordinatorSystemPrompt(agentConfigs), maxTurns: 3, } const decompositionPrompt = this.buildDecompositionPrompt(goal, agentConfigs) const coordinatorAgent = buildAgent(coordinatorConfig) const runId = this.config.onTrace ? generateRunId() : undefined this.config.onProgress?.({ type: 'agent_start', agent: 'coordinator', data: { phase: 'decomposition', goal }, }) const decompTraceOptions: Partial | undefined = this.config.onTrace ? { onTrace: this.config.onTrace, runId: runId ?? '', traceAgent: 'coordinator' } : undefined const decompositionResult = await coordinatorAgent.run(decompositionPrompt, decompTraceOptions) const agentResults = new Map() agentResults.set('coordinator:decompose', decompositionResult) // ------------------------------------------------------------------ // Step 2: Parse tasks from coordinator output // ------------------------------------------------------------------ const taskSpecs = parseTaskSpecs(decompositionResult.output) const queue = new TaskQueue() const scheduler = new Scheduler('dependency-first') if (taskSpecs && taskSpecs.length > 0) { // Map title-based dependsOn references to real task IDs so we can // build the dependency graph before adding tasks to the queue. this.loadSpecsIntoQueue(taskSpecs, agentConfigs, queue) } else { // Coordinator failed to produce structured output — fall back to // one task per agent using the goal as the description. for (const agentConfig of agentConfigs) { const task = createTask({ title: `${agentConfig.name}: ${goal.slice(0, 80)}`, description: goal, assignee: agentConfig.name, }) queue.add(task) } } // ------------------------------------------------------------------ // Step 3: Auto-assign any unassigned tasks // ------------------------------------------------------------------ scheduler.autoAssign(queue, agentConfigs) // ------------------------------------------------------------------ // Step 4: Build pool and execute // ------------------------------------------------------------------ const pool = this.buildPool(agentConfigs) const ctx: RunContext = { team, pool, scheduler, agentResults, config: this.config, runId, } await executeQueue(queue, ctx) // ------------------------------------------------------------------ // Step 5: Coordinator synthesises final result // ------------------------------------------------------------------ const synthesisPrompt = await this.buildSynthesisPrompt(goal, queue.list(), team) const synthTraceOptions: Partial | undefined = this.config.onTrace ? { onTrace: this.config.onTrace, runId: runId ?? '', traceAgent: 'coordinator' } : undefined const synthesisResult = await coordinatorAgent.run(synthesisPrompt, synthTraceOptions) agentResults.set('coordinator', synthesisResult) this.config.onProgress?.({ type: 'agent_complete', agent: 'coordinator', data: synthesisResult, }) // Note: coordinator decompose and synthesis are internal meta-steps. // Only actual user tasks (non-coordinator keys) are counted in // buildTeamRunResult, so we do not increment completedTaskCount here. return this.buildTeamRunResult(agentResults) } // ------------------------------------------------------------------------- // Explicit-task team run // ------------------------------------------------------------------------- /** * Run a team with an explicitly provided task list. * * Simpler than {@link runTeam}: no coordinator agent is involved. Tasks are * loaded directly into the queue, unassigned tasks are auto-assigned via the * {@link Scheduler}, and execution proceeds in dependency order. * * @param team - A team created via {@link createTeam}. * @param tasks - Array of task descriptors. */ async runTasks( team: Team, tasks: ReadonlyArray<{ title: string description: string assignee?: string dependsOn?: string[] maxRetries?: number retryDelayMs?: number retryBackoff?: number }>, ): Promise { const agentConfigs = team.getAgents() const queue = new TaskQueue() const scheduler = new Scheduler('dependency-first') this.loadSpecsIntoQueue( tasks.map((t) => ({ title: t.title, description: t.description, assignee: t.assignee, dependsOn: t.dependsOn, maxRetries: t.maxRetries, retryDelayMs: t.retryDelayMs, retryBackoff: t.retryBackoff, })), agentConfigs, queue, ) scheduler.autoAssign(queue, agentConfigs) const pool = this.buildPool(agentConfigs) const agentResults = new Map() const ctx: RunContext = { team, pool, scheduler, agentResults, config: this.config, runId: this.config.onTrace ? generateRunId() : undefined, } await executeQueue(queue, ctx) return this.buildTeamRunResult(agentResults) } // ------------------------------------------------------------------------- // Observability // ------------------------------------------------------------------------- /** * Returns a lightweight status snapshot. * * - `teams` — Number of teams registered with this orchestrator. * - `activeAgents` — Total agents currently in `running` state. * - `completedTasks` — Cumulative count of successfully completed tasks * (coordinator meta-steps excluded). */ getStatus(): { teams: number; activeAgents: number; completedTasks: number } { return { teams: this.teams.size, activeAgents: 0, // Pools are ephemeral per-run; no cross-run state to inspect. completedTasks: this.completedTaskCount, } } // ------------------------------------------------------------------------- // Lifecycle // ------------------------------------------------------------------------- /** * Deregister all teams and reset internal counters. * * Does not cancel in-flight runs. Call this when you want to reuse the * orchestrator instance for a fresh set of teams. * * Async for forward compatibility — shutdown may need to perform async * cleanup (e.g. graceful agent drain) in future versions. */ async shutdown(): Promise { this.teams.clear() this.completedTaskCount = 0 } // ------------------------------------------------------------------------- // Private helpers // ------------------------------------------------------------------------- /** Build the system prompt given to the coordinator agent. */ private buildCoordinatorSystemPrompt(agents: AgentConfig[]): string { const roster = agents .map( (a) => `- **${a.name}** (${a.model}): ${a.systemPrompt?.slice(0, 120) ?? 'general purpose agent'}`, ) .join('\n') return [ 'You are a task coordinator responsible for decomposing high-level goals', 'into concrete, actionable tasks and assigning them to the right team members.', '', '## Team Roster', roster, '', '## Output Format', 'When asked to decompose a goal, respond ONLY with a JSON array of task objects.', 'Each task must have:', ' - "title": Short descriptive title (string)', ' - "description": Full task description with context and expected output (string)', ' - "assignee": One of the agent names listed in the roster (string)', ' - "dependsOn": Array of titles of tasks this task depends on (string[], may be empty)', '', 'Wrap the JSON in a ```json code fence.', 'Do not include any text outside the code fence.', '', '## When synthesising results', 'You will be given completed task outputs and asked to synthesise a final answer.', 'Write a clear, comprehensive response that addresses the original goal.', ].join('\n') } /** Build the decomposition prompt for the coordinator. */ private buildDecompositionPrompt(goal: string, agents: AgentConfig[]): string { const names = agents.map((a) => a.name).join(', ') return [ `Decompose the following goal into tasks for your team (${names}).`, '', `## Goal`, goal, '', 'Return ONLY the JSON task array in a ```json code fence.', ].join('\n') } /** Build the synthesis prompt shown to the coordinator after all tasks complete. */ private async buildSynthesisPrompt( goal: string, tasks: Task[], team: Team, ): Promise { const completedTasks = tasks.filter((t) => t.status === 'completed') const failedTasks = tasks.filter((t) => t.status === 'failed') const skippedTasks = tasks.filter((t) => t.status === 'skipped') const resultSections = completedTasks.map((t) => { const assignee = t.assignee ?? 'unknown' return `### ${t.title} (completed by ${assignee})\n${t.result ?? '(no output)'}` }) const failureSections = failedTasks.map( (t) => `### ${t.title} (FAILED)\nError: ${t.result ?? 'unknown error'}`, ) const skippedSections = skippedTasks.map( (t) => `### ${t.title} (SKIPPED)\nReason: ${t.result ?? 'approval rejected'}`, ) // Also include shared memory summary for additional context let memorySummary = '' const sharedMem = team.getSharedMemoryInstance() if (sharedMem) { memorySummary = await sharedMem.getSummary() } return [ `## Original Goal`, goal, '', `## Task Results`, ...resultSections, ...(failureSections.length > 0 ? ['', '## Failed Tasks', ...failureSections] : []), ...(skippedSections.length > 0 ? ['', '## Skipped Tasks', ...skippedSections] : []), ...(memorySummary ? ['', memorySummary] : []), '', '## Your Task', 'Synthesise the above results into a comprehensive final answer that addresses the original goal.', 'If some tasks failed or were skipped, note any gaps in the result.', ].join('\n') } /** * Load a list of task specs into a queue. * * Handles title-based `dependsOn` references by building a title→id map first, * then resolving them to real IDs before adding tasks to the queue. */ private loadSpecsIntoQueue( specs: ReadonlyArray, agentConfigs: AgentConfig[], queue: TaskQueue, ): void { const agentNames = new Set(agentConfigs.map((a) => a.name)) // First pass: create tasks (without dependencies) to get stable IDs. const titleToId = new Map() const createdTasks: Task[] = [] for (const spec of specs) { const task = createTask({ title: spec.title, description: spec.description, assignee: spec.assignee && agentNames.has(spec.assignee) ? spec.assignee : undefined, maxRetries: spec.maxRetries, retryDelayMs: spec.retryDelayMs, retryBackoff: spec.retryBackoff, }) titleToId.set(spec.title.toLowerCase().trim(), task.id) createdTasks.push(task) } // Second pass: resolve title-based dependsOn to IDs. for (let i = 0; i < createdTasks.length; i++) { const spec = specs[i]! const task = createdTasks[i]! if (!spec.dependsOn || spec.dependsOn.length === 0) { queue.add(task) continue } const resolvedDeps: string[] = [] for (const depRef of spec.dependsOn) { // Accept both raw IDs and title strings const byId = createdTasks.find((t) => t.id === depRef) const byTitle = titleToId.get(depRef.toLowerCase().trim()) const resolvedId = byId?.id ?? byTitle if (resolvedId) { resolvedDeps.push(resolvedId) } } const taskWithDeps: Task = { ...task, dependsOn: resolvedDeps.length > 0 ? resolvedDeps : undefined, } queue.add(taskWithDeps) } } /** Build an {@link AgentPool} from a list of agent configurations. */ private buildPool(agentConfigs: AgentConfig[]): AgentPool { const pool = new AgentPool(this.config.maxConcurrency) for (const config of agentConfigs) { const effective: AgentConfig = { ...config, model: config.model, provider: config.provider ?? this.config.defaultProvider, baseURL: config.baseURL ?? this.config.defaultBaseURL, apiKey: config.apiKey ?? this.config.defaultApiKey, } pool.add(buildAgent(effective)) } return pool } /** * Aggregate the per-run `agentResults` map into a {@link TeamRunResult}. * * Merges results keyed as `agentName:taskId` back into a per-agent map * by agent name for the public result surface. * * Only non-coordinator entries are counted toward `completedTaskCount` to * avoid double-counting the coordinator's internal decompose/synthesis steps. */ private buildTeamRunResult( agentResults: Map, ): TeamRunResult { let totalUsage: TokenUsage = ZERO_USAGE let overallSuccess = true const collapsed = new Map() for (const [key, result] of agentResults) { // Strip the `:taskId` suffix to get the agent name const agentName = key.includes(':') ? key.split(':')[0]! : key totalUsage = addUsage(totalUsage, result.tokenUsage) if (!result.success) overallSuccess = false const existing = collapsed.get(agentName) if (!existing) { collapsed.set(agentName, result) } else { // Merge multiple results for the same agent (multi-task case). // Keep the latest `structured` value (last completed task wins). collapsed.set(agentName, { success: existing.success && result.success, output: [existing.output, result.output].filter(Boolean).join('\n\n---\n\n'), messages: [...existing.messages, ...result.messages], tokenUsage: addUsage(existing.tokenUsage, result.tokenUsage), toolCalls: [...existing.toolCalls, ...result.toolCalls], structured: result.structured !== undefined ? result.structured : existing.structured, }) } // Only count actual user tasks — skip coordinator meta-entries // (keys that start with 'coordinator') to avoid double-counting. if (result.success && !key.startsWith('coordinator')) { this.completedTaskCount++ } } return { success: overallSuccess, agentResults: collapsed, totalTokenUsage: totalUsage, } } }